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请问orillusion又没有打算引入wasm的计划,我看目前是没有使用wasm的,毕竟wasm在纯计算方面优势很大,很适合结合三维运算。
引擎从0.6.9开始,已经引入 wasm 来进行核心的高频 transform 计算,性能得到了大幅提升,其它一些核心的图形和3D计算大都是通过 GPU compute shader 来进行的,要远比 wasm CPU 高效,我们也推荐将复杂的计算通过 compute shader 来进行