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Vulkan 提供了一个API IndirectDraw,根据官方github描述,是使用存储绘制命令的设备本地缓冲区,用来进行实例渲染,针对存储在同一个缓冲区中的不同meshes。
间接绘图卸载绘图命令生成,并提供在 GPU 上更新它们的能力,无需 CPU 再次接触缓冲区,也减少了绘制调用的数量。
WebGPU是否也提供了相应的API,是否实现了multi indirect draw的功能?