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@寻风觅迹 原ppt根本没说过..
@寻风觅迹
WebGL 对压缩纹理的支持不太好,现在 WebGPU 原生就支持,所以尽可能用吧!
webgl哪里支持的不好了….
@optics 可以参考这篇文章 https://thebookofshaders.com/10/?lan=ch