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For questions and discussion about programming using the Orillusion engine.
@shuangliu 十分感谢,插件的思路确实是预处理WGSL文本得到反射类型的,很受启发👍 👍 👍 👍 👍
For my platform: CPU: Intel i5 7200U Mem: 8gb GPU: Intel UHD 620 OS: Win10 Chrome: 100.0.4896.60(正式版本) (64 位)
Chrome WebGL 20~ 70ms writeBuffer 120~130 ms mapAsync/unmap 70~90 ms
截图:
1f59bacf-8720-4aa4-9de1-e2e2d700d416-image.png
92a57132-356f-4632-b8cb-8e32630dbf35-image.png
我的平台运行WebGL绘制速度不稳定,也可能是我的电脑配置低影响的,不过通过对比,WebGPU确实比GL慢许多,兴许底层优化不够好么? 看来WebGPU的性能值得优化提升!