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@webgpu 又看了看备注,那段改成“WebGL 诞生之初对压缩纹理的支持不太好,以致于后来用 extension 的方式加载压缩纹理让开发者有点不好受。现在 WebGPU 原生就支持,所以 WebGPU 在这方面还是考虑了历史经验的。”吧