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请问下orillusion准备默认支持哪几种抗锯齿方案,还有就是对全局光照的规划
目前引擎默认内置了 FAXX 的渲染优化,也有扩展的 TAA 后处理组件,另外本身 web canvas 可以很容易设置画布宽高和css宽高,所以用户可以很容易进行任意比例的 SSAA 超采样渲染,当然这会消耗更多的性能
全局光照我们也会在稍后几版中加入