// x,y是dom中获取的
const sp = camera?.screenRayToObject3D(new Vector3(x, y, 1));
const data = await Engine3D.res.loadGltf("scene.gltf");
data.transform.x = sp.x;
data.transform.y = sp.y;
data.transform.z = 0;
data.transform.rotationX = -90;
scene?.addChild(data);